The concept of a boss factory is not new, but the idea in these games usually involves players fighting their way through an increasingly difficult gauntlet to defeat one big baddie at the end. Saints Row: The Third introduced a new take on this with its “boss rush” mode, where you could fight as many bosses as you wanted without worrying about unlocking them after each victory. This was all well and good for anyone seeking some extra fights, but soon enough there were people who wondered if they might be able to skip straight from fight number two to boss number three.

The “saints row 4 walkthrough” is a game that has all the bells and whistles. Saints Row Boss Factory Has the Bells But Not All the Whistles.

The character-creation features in the forthcoming Saints Row remake have been the subject of much fanfare. Although it seems like creator Volition really wants to say “ever,” it is marketed as the “deepest,” “most powerful” customizing suite in the series.

In-depth customization possibilities for characters, weaponry, and vehicles were disclosed in an April deep-dive, and it seems that there are at least hundreds of variations available for each. Volition has launched Boss Factory for PC, PlayStation, and Xbox platforms in order to increase excitement for the relaunch and give players a head start on polishing their Boss before its August release. 

There are no customizable weapons or vehicles in Boss Factory, a free standalone “game” that offers you access to the character customization suit that will feature in Saints Row (whomp, whomp). When Saints Row releases, characters may be stored and imported, but bosses must be created on the same platform to cross over (you can’t build a character on the PC and transfer it to the PS5, for example).  

In August, you’ll be able to download curated bosses from other players on any platform, search for, and vote on, other players’ shared bosses. It’s a weird quirk that you can’t move your boss to any platform yet can curate others from any platform, but it is what it is. 

Two pieces of special in-game DJ headwear are also given to those that “save and share” their bosses from Boss Factory. The Marshall Defense Technologies Rocket Launcher will be sent to everyone who creates a Saints Row profile, even if playing Boss Factory is not a requirement. Registration may be done here. 


I had the opportunity to enter and play around with the customizing suite before Boss Factory was released. On the surface, it seems to be mostly simply a standard character creation tool. Standard choices exist for bodily characteristics, skin tone, clothes, and accessories. There are more than 100 preset options for different head models alone, and as is to be anticipated, there are sliders for brow depth, ear height, jaw breadth, nose size, etc.

Even though progression-related settings are currently locked in this version of the suite, the possibilities become clear once you start exploring Boss Factory. There is a ton of amazing things here, including smiley-face eyes, bite marks from zombies, and vampire fangs. A wide variety of haircuts and beards are available, you can construct practically any body type you desire, and the modesty choices are entertaining if disturbing in terms of what they can enable people to create. 

However, certain possibilities are unimpressive; the metal skin kinds, in instance, are interesting but mostly interchangeable. Another letdown is getting a tattoo. Full sleeves, the upper and lower chest, back, arm, and leg of your Boss are all available. However, there is no method to mix several designs in one place, they can’t be rotated or moved, and there aren’t nearly enough options to provide adequate diversity. 

Making asymmetrical faces is one of Volition’s main focuses with the new Saints Row character creation tool, but it’s sort of just… ok? While certain presets, including eye shape and color, apply to both hemispheres, the forehead, brow, ears, and eyes all have distinct sliders that may be adjusted on both sides or just one.

Strangely, it seems that those for the lips, chins, cheeks, and jaws cannot be. Additionally, it doesn’t appear possible to apply cosmetics or glitter to just one side of the face. I can’t help but feel a little let down by it, even though it’s undeniably one of the most original possibilities in the whole feature suite and will result in many creative designs (and probably many Frankenstein’s monsters, too).

I’ve enquired at Volition for further information about asymmetrical faces, and I’ll update this post as appropriate. 


The shining areas show off the increased variety Volition has included into Saints Row. There are 18 alternatives for prosthetic arms and legs, and there are 21 options for prosthetic legs. Prosthetics have their own menu and provide a number of options. Unfortunately, their designs cannot be altered; however, colors and materials may (note: every piece of clothing and accessory has “cutting edge” materials that add further customization options, but those are locked in Boss Factory). 

The ability to add body hair of any hue and other skin characteristics like vitiligo to the standard skin types is a lovely addition. Oddly, the option mysteriously vanishes for the advanced skin kinds, even though three of them are just red, blue, and green.

Overall, Boss Factory is a nice preview of what to anticipate from Saints Row when it debuts on August 23, 2022 for PC, PS4, PS5, Xbox One, and Series X|S. According to Volition, this is essentially the whole character creation suite that will appear in the finalized release. If so, this isn’t the Don Corleone God-tool that has been made out to be it. It has a lot of fascinating bells and whistles that are enjoyable to play with, despite the fact that I sound somewhat pessimistic about the entire thing. 

[Note: The copy of Boss Factory featured in this article was given by Volition.]

The “saints row 5” is a game that has the bells but not all the whistles. The main issue with this game is that it is way too easy to win.

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